PixelSalad Rendering Engine

Following the book "3d Programming with DirectX 11" by Frank Luna I worked on the PixelSalad rendering engine and documented process in a series of videos. Created with c++ and DirectX11.

Update 11: Worked on adding transparency and blending.

Update 10: Integrated Assimp to load models. Models from Unity Asset store.

Update 9: Small level shadow mapping and skybox.

Update 8/7: Cube mapped reflections and bump mapping

Update 5: Pling-phong shading

Update 3: Basic cube with free moving camera