PixelSalad Rendering Engine
Following the book "3d Programming with DirectX 11" by Frank Luna I worked on the PixelSalad rendering engine and documented process in a series of videos. Created with c++ and DirectX11.
Update 11: Worked on adding transparency and blending.
Update 10: Integrated Assimp to load models. Models from Unity Asset store.
Update 9: Small level shadow mapping and skybox.
Update 8/7: Cube mapped reflections and bump mapping
Update 5: Pling-phong shading
Update 3: Basic cube with free moving camera